  Notes:
    Thanks to one of the best modders Neodos, who has recently retired, we can have custom
    physics models. Although I do not know much, I do remember some of what he told me. Physics
    Models are based on bounding boxes around sections of the model. At a second glance these 
    could be rendered very easily. The important reflexive that allows for collision in-game is
    Physics Boxes. I believe JacksonCougar could offer more info.

  <struct name="Physics Boxes" offset="96" visible="True" size="144" label="Physics ID">
    <stringid name="Physics Box Name" offset="0" visible="True" />
    <float name="Unknown" offset="4" visible="True" />
    <float name="Unknown" offset="8" visible="True" />
    <float name="Friction" offset="12" visible="True" />
    <float name="Bounce Factor" offset="16" visible="True" />
    <float name="Volume" offset="20" visible="True" />
    <float name="Mass" offset="24" visible="True" />
    <float name="Bitmask?" offset="28" visible="True" />
    <float name="Bitmask?" offset="32" visible="True" />
    <float name="Bitmask?" offset="36" visible="True" />
    <float name="Bitmask?" offset="40" visible="True" />
    <float name="Unused" offset="44" visible="False" />
    <float name="X scale" offset="48" visible="True" />
    <float name="Y scale" offset="52" visible="True" />
    <float name="Z scale" offset="56" visible="True" />
    <float name="Unknown scale?" offset="60" visible="True" />
    <float name="Bitmask?" offset="64" visible="True" />
    <float name="Bitmask?" offset="68" visible="True" />
    <float name="Unused" offset="72" visible="False" />
    <float name="Bitmask?" offset="76" visible="True" />
    <float name="Yaw  1" offset="80" visible="True" />
    <float name="Pitch 1" offset="84" visible="True" />
    <float name="Roll   1" offset="88" visible="True" />
    <float name="Unused" offset="92" visible="False" />
    <float name="Yaw  2" offset="96" visible="True" />
    <float name="Pitch 2" offset="100" visible="True" />
    <float name="Roll   2" offset="104" visible="True" />
    <float name="Unused" offset="108" visible="False" />
    <float name="Yaw  3" offset="112" visible="True" />
    <float name="Pitch 3" offset="116" visible="True" />
    <float name="Roll   3" offset="120" visible="True" />
    <float name="Unused" offset="124" visible="False" />
    <float name="X position" offset="128" visible="True" />
    <float name="Y position" offset="132" visible="True" />
    <float name="Z position" offset="136" visible="True" />
    <float name="Unknown" offset="140" visible="False" />
  </struct>